CLIPPING FOR GAME STUDIOS

Make your launch week impossible to scroll past.

Players discover games through short clips. We put a network of clippers on your trailer, gameplay and streamer footage, so your game shows up across TikTok, Reels and Shorts, and you pay per 1,000 verified views.

THE PROBLEM

Great games get buried at launch.

One trailer, one upload.

A trailer on your own channel reaches the people who already wishlisted. Clips spread it to players who haven’t heard of you yet.

Launch windows are short.

Most of a game’s visibility happens in the first weeks. Clippers can flood short-form feeds in days, not months.

Influencer deals are slow and costly.

Negotiating creators one at a time is expensive and paid up front. Clipping spreads your budget across many accounts, paid only on views.

WHAT WE CLIP

The moments we clip

Every clip needs a hook in the first second. These are the moments that tend to earn one.

  • Trailer beats and reveals
  • Satisfying gameplay loops
  • Boss fights and clutch plays
  • Funny bugs and physics
  • Streamer reactions to your game
  • Patch notes and updates
HOW IT WORKS

From trailer to launch-week reach

  1. 01

    Share your assets

    Send your trailers, gameplay capture, press kit and any streamer footage you’re allowed to use. Tell us your launch date and store links.

  2. 02

    We write the brief

    We set the clip formats, required tags, wishlist or store call to action, and anything off limits, like spoilers or unreleased content.

  3. 03

    Clippers post everywhere

    Clippers cut and post from their own gaming, meme and niche accounts across TikTok, Reels and Shorts.

  4. 04

    Pay per verified view

    Every clip is reviewed before its views count. Your budget is drawn down per 1,000 verified views.

PRICING

From $2,000. Billed per verified view.

Start with a Pilot to test clipping on your content, then scale the view target once you’ve seen the numbers. You prepay a capped budget, and we only draw from it for verified views.

See all pricing
THE DETAILS, UP FRONT

Clipping for game launches: common questions

Straight answers before you book a call.

When should a game clipping campaign start?

Two to three weeks before launch works well for building wishlists, with the biggest push in launch week. Campaigns can also support updates, DLC and sales.

Can you clip streamers playing our game?

Yes, where you have permission to use the footage. We can also clip your own gameplay capture and trailers.

Can clips link to our Steam or store page?

Clips can mention your game and store in captions, on-screen text and pinned comments where the platform allows it. We agree the call to action with you before launch.

How do you avoid spoilers?

Anything off limits goes straight into the campaign rules, and every clip is reviewed before its views count. Clips that break the rules aren’t paid.

How much does a game launch clipping campaign cost?

Campaigns start at $2,000 for a target of 1.5M+ verified views. The rate per 1,000 views drops as your target grows, down to $1.00 at $15,000+.

YOUR CONTENT HAS MORE IN IT.

Let’s get it seen.

Bring your content. We’ll talk audience, distribution, and exactly how many views your budget buys.

Book a strategy call

Pick a time that suits you. 25 minutes, free.